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 The Skill List

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Umbral Reaver
Vagrant
Vagrant
Umbral Reaver


Posts : 76
Join date : 2009-05-25

The Skill List Empty
PostSubject: The Skill List   The Skill List EmptyMon Oct 05, 2009 11:24 pm

Here's the full list. What do we want to keep? What can be thrown out? What is underutilised? The skills in orange are currently unused by any code but +check, as far as I know. If I made a mistake, point it out and I'll edit the post.

Artillery
Athletics
Blaster
Brawl
Business
Communications

Dodge
Endurance
Explosives
Forensics
Forgery
Gambling

Heal
Influence
Melee
Modify
Navigation
Piloting
Quickdraw
Repair
Retinue
Salvage
Scholarship
Security
Stealth
Streetwise
Survival
Tactics

Thrown
Wealth

Force Powers:

Lightsaber Attack
Lightsaber Defense
Lightsaber Throw
Force Repel
Sense The Force
Force Telepathy

Force Grip
Force Athletics
Jedi Lore
Jedi Mind Trick

Jedi Ward
Jedi Healing
Jedi Stasis
Jedi War Meditation
Sith Decay
Sith Weapons
Sith Plagues?
Sith Aura of Fear
Sith Alchemy?
Sith Lightning


Last edited by Umbral Reaver on Mon Oct 05, 2009 11:57 pm; edited 2 times in total
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VothAlscace
Nub--Newbie?!
Nub--Newbie?!



Posts : 5
Join date : 2009-09-07

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PostSubject: Re: The Skill List   The Skill List EmptyMon Oct 05, 2009 11:34 pm

You're wrong on explosives. Explosives is rocket launchers.

Repair is +repair.

I think modify can make thermals and make blasters and such. I think that is in place?

Here's precisely I want to do:

Combat skills:

Brawl
Melee
Blasters
Heavy weapons (rocket launchers AND grenades)

No specific skill for gunnery or artillery, have those subsumed in pilotting skill. There are no pure-tail gunners or shouldn't be. That's lame. Let's also assume pilotting works for all vehicles. Pilotting wuold be the combat skill for a guy who wants to use vehicles primarily.

Get rid of business, influence, streetwise, survival, scholarship, and gambling. Those are useless. Tactics might be useless too. As well as navigation. We have computers that navigate for us. Wealth maybe, too. Save for getting more money for a week, it is fairly useless.
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Umbral Reaver
Vagrant
Vagrant
Umbral Reaver


Posts : 76
Join date : 2009-05-25

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PostSubject: Re: The Skill List   The Skill List EmptyMon Oct 05, 2009 11:48 pm

Repair and explosives added to the usable skill lists.
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wing omega
Fledgling
Fledgling



Posts : 27
Join date : 2009-05-24

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PostSubject: Re: The Skill List   The Skill List EmptyTue Oct 06, 2009 1:28 pm

Removing wealth would screw over any independent ship owners especially at this point where there is no way for a ship to generate income for it's owner,
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Kez
Fledgling
Fledgling
Kez


Posts : 14
Join date : 2009-06-14
Age : 45
Location : Australia, Melbourne

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PostSubject: Re: The Skill List   The Skill List EmptyWed Oct 07, 2009 7:14 pm

I have used streetwise quite a few times, for mainly distracting purposes, and seduction as there seemed nothing else relevant.
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rcrantz
Hopeless SWDH Fanatic
Hopeless SWDH Fanatic
rcrantz


Posts : 245
Join date : 2009-05-26
Location : Denmark

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PostSubject: Re: The Skill List   The Skill List EmptyThu Oct 08, 2009 12:58 am

Quote :
The skills in orange are currently unused by any code but +check, as far as I know. If I made a mistake, point it out and I'll edit the post.

Emphasis mine.
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