| Bugs Thread | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Bugs Thread Tue Aug 18, 2009 7:33 am | |
| Since the +requests system doesn't work so well, and with there being a number of code-related jobs in the works, I'm just going to start a thread here with all this whatnot. This way I don't lose the stuff.
This thread obviously needs to be moved to code-related discussion. I don't have the forum powers to do that, though.
Last edited by Bonker on Tue Aug 18, 2009 9:47 pm; edited 2 times in total | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Tue Aug 18, 2009 7:35 am | |
| Currently when you shoot armies and wound some of the members, the +battle stats seem to go unchanged. I shot one army about ten or fifteen times, and about ninety percent of the time I "wounded" one of them. However, the +battle stats did not change at all. Battalion 1 took about six or eight of them were allegedly "wounded." | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Tue Aug 18, 2009 7:37 am | |
| Narquon bracers seem to think they are hand-equipment. Seeing as it's part of an outfit that includes gauntlets, I suspect that the bracers are meant to actually be arm-items, not hand-items. However, I could be wrong, these could be some sort of strange hand bracers. | |
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Gliv Fledgling
Posts : 16 Join date : 2009-05-26
| Subject: Re: Bugs Thread Tue Aug 18, 2009 8:04 am | |
| Scrap Armor Parts, instead of being parts of scrap armor, are actually Pulse Energy Rifles. While you can shoot damaged vehicles with them, they are not so good at repairing anything. | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Wed Aug 19, 2009 3:42 am | |
| Tonight I shot at Battalion III, Battalion 2, and wounded three guys. However, the numbers in +battle are identical before and after.
Before: Legion III Battalion 2 The Sith Empire - Legion III 3554 522 924 After: Legion III Battalion 2 The Sith Empire - Legion III 3554 522 924
I'm wondering if this is somehow intentional or not. | |
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Malkleth Fledgling
Posts : 14 Join date : 2009-05-30
| Subject: get bug Wed Aug 19, 2009 5:03 am | |
| I was able to pick up the Jedi Pavilion and stick it in my inventory. Whoops! | |
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Kez Fledgling
Posts : 14 Join date : 2009-06-14 Age : 45 Location : Australia, Melbourne
| Subject: Re: Bugs Thread Wed Aug 19, 2009 8:49 pm | |
| I got given a made item for my head, and i took it off to look at it and it disappeared. No trace what so ever... | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Wed Aug 19, 2009 9:12 pm | |
| - Kez wrote:
- I got given a made item for my head, and i took it off to look at it and it disappeared. No trace what so ever...
This same thing happened to me. I removed a Narquon Triasi helmet, and it evaporated. | |
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Gliv Fledgling
Posts : 16 Join date : 2009-05-26
| Subject: Re: Bugs Thread Thu Aug 20, 2009 12:43 am | |
| Space Fighters are unable to shoot other Space Fighters while landed. | |
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Tah Emeritus Wizard
Posts : 137 Join date : 2008-03-23
| Subject: Re: Bugs Thread Thu Aug 20, 2009 12:58 am | |
| Moving this to Code-Related. But keep 'em coming. | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Thu Aug 20, 2009 2:50 am | |
| I have shot and wounded two more members of Legion III Battalion 2. I did not check to see if they are being moved to the wounded column yet. I do know that -killing- them shows up properly on +battle, however. | |
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Gliv Fledgling
Posts : 16 Join date : 2009-05-26
| Subject: Re: Bugs Thread Thu Aug 20, 2009 8:13 pm | |
| From Vasatissa: University Road, the first location on +sight is Vasatissa: University Road.
I think it's similar to standing in a hall of mirrors. | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Thu Aug 20, 2009 10:00 pm | |
| I do not know if this counts as a bug, but I have checked stealth eight times now, and had four horrible monsterous botches, three failures of varying degrees, and only one success which was marginal.
Stealth is my almost-best skill.
I find this rather disagreeable, since I have not rolled stealth once at a higher difficulty than "very difficult," and at least half of those were at lower difficulties. | |
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Umbral Reaver Vagrant
Posts : 76 Join date : 2009-05-25
| Subject: Re: Bugs Thread Thu Aug 20, 2009 10:26 pm | |
| Do remember that I don't think there's anyone with levels in double digits yet, so we're all likely to be quite the failures in anything we try for a while. | |
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Malkleth Fledgling
Posts : 14 Join date : 2009-05-30
| Subject: black boots Sat Aug 22, 2009 2:34 am | |
| The item "black boots" is bugged.
1) If you +equip it, it goes to the weapon slot
2) If you +unequip it, it vanishes
3) If you +throw them and hit an army, the army gets bugged out (non integer number of troops left) | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Sat Aug 22, 2009 3:26 am | |
| ============ BATTLE IN Vasatissa: Vassar City - Via Madine South ============= UNIT NAME ARMY FORCE ACTIVE WOUNDED DEAD Republic Marines White 4 The New Republic - Republic De 765 34 201 Legion III Battalion 2 The Sith Empire - Legion III #-1 ARGUMENTS MUST BE NUMBERS1508 #-1 ARGUMENTS MUST BE NUMBERS Legion III Battalion 1 The Sith Empire - Legion III 597 1671 2732 Vassari Militia 8 The New Republic - Republic De 2869 595 1536 Vassari Militia 1 The New Republic - Republic De 238 1213 3549
The terrain here is narrow and favors the defender. ==============================================================================
That is the last +battle I saw before it turned into a battle of #-1 ARGUMENTS.
The entire battle in that room is exploded. All the numbers are now glitched. | |
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Umbral Reaver Vagrant
Posts : 76 Join date : 2009-05-25
| Subject: Re: Bugs Thread Sat Aug 22, 2009 6:59 am | |
| That happened when Razz threw his boots at the army, killing all of them.
I subsequently tried to bean Voth in the head with a plush toy bantha, but I was unable to duplicate the weaponisation of nonweapons. | |
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Bogey Fledgling
Posts : 15 Join date : 2009-07-16
| Subject: Aborted Shots Sun Aug 23, 2009 7:26 pm | |
| If someone times out and your +shoot is auto-aborted or you +shoot and +abort yourself, the code still takes away your ammo. So even though you didn't really shoot, you are losing ammo. | |
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wing omega Fledgling
Posts : 27 Join date : 2009-05-24
| Subject: Re: Bugs Thread Mon Aug 24, 2009 4:50 pm | |
| A boat I rented, Muran Two went MIA. | |
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Bonker Fledgling
Posts : 41 Join date : 2009-05-24
| Subject: Re: Bugs Thread Fri Aug 28, 2009 1:49 am | |
| I have found out totally by accident that you can pick up ships. This seems like the sort of thing the average fellow should not be able to do. | |
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